Enemies have been designed to respond more quickly to a player's advances, seeking cover in foliage, throwing grenades to smoke players out, or setting up gun turrets to blanket the air with bullets. Pathfinding AI has also been addressed, and by watching how online players competed against each another in the first SOCOM, the developers were able to build a teamwork model for enemy units, who will now back each other up in pairs or in groups of three. The terrorists also feature new lines of dialogue and more animation, and will be able to use tanks, helicopters, and anti-artillery guns. To fight this threat, players can outfit their team with 16 additional weapons, including shotguns, grenade launchers, rocket launchers, and anti-personnel mines.
SOCOM II: US Navy Seals - PlayStation 2
$5.00 Regular Price
$3.50Sale Price